![]() And I believed them!Īnd to add to it, some devs considered me an indie marketing “guru”, which I was uncomfortable with. I would randomly be surfing the gamedev subreddit trying to decompress, and I would see a comment by some rando saying how much I didn’t deserve my success, and how it was all one huge lucky fluke. However, with that spotlight came criticism and demands from the ever-present, insatiable internet. I still get emails almost daily how my game changed their lives in some formative way. It resonated deeply with some of you, and for that I’m eternally grateful. At its core, my game is a slow-paced, sad walking simulator (ahem, I prefer the term “exploration game,” but you know what I mean) that somehow seemed to launch at the right time to the right audience. ![]() Which is great! I’m living the dream! And yet, I really didn’t expect it to do as well as it did. This small hobby project I worked on at night morphed into this gargantuan beast (or fox) that took over my life the past 5 years. Wow, where do I even begin? Well, how about we start with the reason I’m even a full-time indie game dev now: The First Tree. I can’t believe how many dreams keep coming true, so much so that I feel I don’t deserve it and I really pulled the wool over everyone’s eyes… but I did want to at least be honest, because I owe that to myself. Fascinating correlation, I know!ĭon’t worry, this isn’t going to be a venting/ranting blog post (well, maybe a bit), because my life is seriously AMAZING and INSANELY BLESSED and LUCKY. What also contributes to my lack of updates is because… I just don’t really like posting online. Especially when life is a quarantine hellscape, you have three beautiful, amazing, exhausting kids to raise, a spouse’s job you support, a viral YouTube channel that turns your brain to mush, a thousand emails waiting in your inbox since your game is free on the Epic Games Store (with an impressive number of redemptions too! … meaning lots of emails and customer support issues), etc., etc. I’ve been meaning to do a big DAVID WEHLE™ update for a while now and explain why I haven’t released a new game yet, but you know how life gets in the way.
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